© 2006 CTDP - Version 1.2 - Date: 11 July 2006
These are the templates of the 2005 cars available in the CTDP 2005 mod for F1Challenge and rFactor. They are meant for easily painting your own designs on the 2005 cars. They contain seperate layers for details, shades, design and other stuff. All of them include the wireframe for exact positioning and most also include labels to recognize all parts easily. BAR, RBR, Toyota, Sauber and I hope even more cars should be mapped with the same relative scale.
This templates are there to give you help painting and can be used as introduction into carpainting. But still they don't cover all work and are only meant to help. So it's your task to use them efficiently.
For beginners I suggest to visit the forum http://gp4carpainting.cjb.net/ for guides, tutorials and other kinds of help.
Good results should be shown to the world and so you can submit your car-pictures in our CTDP-Showcase.
I hope to see many great results, so have fun painting!
Title: | CTDP Templates for CTDP 2005 |
Author: | CTDP - Cars & Tracks Development Project |
Other Works: |
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Base: | All from Scratch done by Daniel Senff, Steffen Krägelin and Jiang Zheng |
Known Bugs: |
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Build Time: | March-September 2005, cleaning up June 2006 |
Limitation: | This templates work for the melbourne version of the shapes in the 2005F1C-Mod. Other shapes of the Service Pack may require slightly modified textures. |
It's not allowed to copy anything from this package without an explicit permission from CTDP.
You use this MOD on your own risk! We're not responsible in case of problems.
You do not have permission to put this package on any cover-cds without our explicit permission!
This modification may not be distributed for any commercial purposes!
You may freely use this template to paint own cars. They may only be used in the CTDP 2005 mod. The textures may be distributed freely without explicit permission from CTDP.
Webmasters can upload this template, but to keep the overview we want to get informed about mirrors.
Extract all templates, just load them in your graphic software and start.
I suggest to use layers for design and logos for easy positioning.
On most templates you'll have to safe texture_1 for the right side of the car and texture_2 for the left side. The left side is just the right side with flipped logos.
Instructions on how to get your car ingame, can be found following this link.
We use a shader, which requires the 4 maps shown in this graph. Click on the picture to get some more detailed descriptions.
Artists:
Special Thanks to: